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AI Insights · Timothy · July 2021

Top 5 Idler Games on Android in Chile, Q2 2021

Explore the performance of the top 5 idler games on Android in Chile during Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Idler Games on Android in Chile, Q2 2021

During the second quarter of 2021, the top 5 idler games on the Android platform in Chile showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game:

Idle Streamer - Tuber game by Wazzapps Global Limited experienced a decline in weekly downloads, dropping from around 19.7K at the end of March to approximately 3.1K by the end of June. The game's weekly revenue fluctuated modestly, peaking at $16 in early April and stabilizing around $6 by the end of the quarter. Weekly active users saw a decrease from 30.2K to 9.5K over the same period.

Farm Land - Farming life game by Homa saw a significant boost in performance post its release in April 2021. Weekly downloads spiked to 43.2K in mid-June, and weekly revenue peaked at about $98 during the same period. The game’s weekly active users hit a high of 47.4K mid-June before settling at 31.1K by the end of the quarter.

Tower Craft - Block Building from CASUAL AZUR GAMES had relatively stable weekly downloads, starting from 9.1K at the end of March and slightly declining to 3.7K by the end of June. Weekly revenue showed minor fluctuations, with a peak of $23 in mid-May. The weekly active users for the game decreased from 17.5K to 8.3K over the quarter.

Craft Island - Woody Forest by Homa demonstrated a consistent performance with weekly downloads ranging from 3.2K to 7.7K. The game's weekly revenue was highest at $55 in mid-April and saw a slight dip towards the end of June, recording $9. Weekly active users saw a peak of 26.7K in mid-May before stabilizing around 16.6K by the end of June.

Idle Draw Earth - Water ASMR by New Story Inc. exhibited a fluctuating trend in weekly downloads, with highs of 14.8K at the end of May and lows of 1.4K in early April. The game did not generate any revenue during this period. Weekly active users reached a peak of 23.8K at the end of May and concluded the quarter with 12.2K active users.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021